Comments (3)
Hmmm... you're right! I thought I was displaying that somewhere...
Do you find that 10,000 is too constricting? I wanted some kind of limit but I figured it would be a while before someone went over the 10k mark, especially since the archive drive is unlimited.
from kos.
I think it sort of makes sense to keep it limited to keep the 1960's feel of the game, but 10k is really small to work with, especially when the real space programs were writing in machine language at the time and our 10k limit is measuring source code..I've had to cut down my variable names short to get programs to fit.
from kos.
Technically I did just find one place where a user can get a hint that there's a 10,000 byte limit. If you do a "LIST VOLUMES" there's a column for the max capacity of the volumes. But the reason for the failure to copy being no room on the hard drive should also be mentioned in the error message, I would think.
from kos.
Related Issues (20)
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from kos.