The project doesn't include the final map shown in the following images.
Vehicles Gameplay
C++ Character
MasterPose Animation
Crouch
Sprint
AimOffset Replicated
Blend animation per bones
DamageEvent
Damage Types
Recoil System
IK
FABRIK Anim BP
Respawn System
Vehicles
AutoEquip Clothes
1st and 3rd person animations
CameraShake (Available, not implemented)
Bones Damage (i.e, headshot makes more damage)
Consume Food (heals character)
FORCEINLINE voids
Delegates Exposed on Blueprints
Friend Class
Network Roles
InteractionComponent (Inherited from WidgetComponent)
Inventory System Component
DragAndDropOperation
Pickup system
Equip Gears/Clothes
CustomizableClothes
Weapon System
Granades or Throwable Items (Frag and Smoke)
Tooltip Info
Widgets
Items Info (Description/Weight/Rarity/Name/Thumbnail/BodySlot/etc)
Inventory Filter
HitMarker Animation HUD
Compass Mark
Mini Map HUD
Main Menu
Widget Switcher
Notification System
Player Network User Name
Collision Channels
Server PointDamage
Screen Mode Settings
Graphics Quality Settings
VSync Enable/Disable
UISound Settings
Game User Settings
Pause
Projectile Movement Component
TargetPoints
Spawn Probability with DataTable
Spawn Loot System
Advanced Session Plugin
Gamemode Seamless Travel
Transition Map
Project Launcher (Windows Game, Linux Server)