Comments (4)
That's why I do a trigger pressed check in the validate method to ensure they are actually shooting with that gun.
from crafting-dead.
Then some shots will not register, especially if a player has high latency?
from crafting-dead.
That's true, goes back to what you said about validation packets being buffered. I'll clean the system up.
from crafting-dead.
This should be fine as the hit packet will still be in the correct order as it comes from the same client as the change weapon packet.
In addition, I've reduced the packet interval for hit validations.
from crafting-dead.
Related Issues (20)
- 1.19 please HOT 1
- [Feature Request] Add config option to allow specification of mob spawning HOT 4
- crafting dead 1.18 incompatible w some mods HOT 3
- Effects like broken bones and bleeding HOT 2
- Game crashes on startup with survival added HOT 1
- Weapons: Can not aim using arclight on "Dead Island" HOT 1
- Interactions: Reset when trying to interact
- Arclight - item synchronization bug HOT 1
- cannot open equipment menu HOT 1
- I want to advertise your Crafting Dead mod to MCBBS. HOT 4
- Parachute Does not work. (Fall Damage is still taken and you die) HOT 1
- Loot crate refresh time issue HOT 1
- 3D printer temp issues
- Crafting Dead mod conflicts with Zombie Extreme mod HOT 2
- [Feature Request, CD:Survival] Add config options (zombie retextures, spawn rules, burning)
- Crafting dead: Immerse crash with Minecraft Comes Alive HOT 1
- Minecraft crashes
- minecraft crash from today!
- [ CD: Survival - 1.16.5 ] Add Loot table for the zombies HOT 1
- Issue Report - Unavailable Link (502 Bad Gateway) When Attempting Project Build HOT 3
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