Comments (11)
so to do something like this again you would have to use other information like:
- sound
- differences in air (air vs. cave air or void air)
- abusing some trident loyalty bug (if you can spoof the thrower of the trident somehow)
- phantoms
(thats at least some scenarios that i could think of while going through the 1.13 changes)
from nocom-explanation.
or is that packet already used?
from nocom-explanation.
I think.
from nocom-explanation.
@07b97f87ce8c1b55 did you make an account just for some comments? 😂
from nocom-explanation.
Yes that's exactly what's happening here.
from nocom-explanation.
Yes that's exactly what's happening here.
thats the answer to which question?
from nocom-explanation.
nocom uses cpacketplayerdigging, see #9 (comment)
from nocom-explanation.
yes and i wondered if hause patched this completely or just for one type of package. Also even if 2b2t patches it, what bout 0b0t or 9b9t or all those others
from nocom-explanation.
another thing to try is maybe blockinteractions and stuff and see if that changes anything in the way the server responds (or if it even works at all)
from nocom-explanation.
They could yes, but ultimately it was the packet size changes hause made that ruined them. It's a universal fix.
from nocom-explanation.
ok damnit.
from nocom-explanation.
Related Issues (20)
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