Comments (4)
You need to tick org.rust.cargo.evaluate.build.scripts
in newer versions of the plugin
from rust-and-opengl-lessons.
You could copy-paste the contents of the generated file to where the include!
macro is, this is what the include macro basically does.
from rust-and-opengl-lessons.
Thank you, this looks really useful!
from rust-and-opengl-lessons.
@Nercury
I'm using neovim with coc-rust-analyzer, so the above change doesn't work for me.
Could you specify where you would copy bindings.rs
to?
I'm relatively new to rust, so it would be helpful instead of the vague explanation currently in the tutorial
from rust-and-opengl-lessons.
Related Issues (12)
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