Comments (4)
Hi @destrooooyer ,
Thank you for the question.
Is what you're asking about the following?
https://github.com/neka-nat/cupoch/blob/master/examples/python/advanced/rgbd_integration.py
https://github.com/neka-nat/cupoch/blob/master/examples/python/advanced/rgbd_integration_uniform.py
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Hi @neka-nat
No I mean the ray casting method in KinectFusion. In this algorithm you cast a lot of rays from the camera pose to the TSDF volume, which gives an estimation of the surface.
Here is a simple introduction to the algorithm. (Ray casting on page 10)
https://vision.in.tum.de/_media/teaching/ss2015/gpucourse_ss2015/kinectfusion.pdf
And here is an implementation of ray casting
https://github.com/chrdiller/KinectFusionLib/blob/master/src/cuda/surface_prediction.cu
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Thank you for the references.
I hadn't planned to implement it, but it's very interesting.
Currently, I'm working on other issues as well, so I can't say when I'll be able to implement it,
but I put it on the list of future features.
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I added Raycast
function to UniformTSDFVolume
.
https://github.com/neka-nat/cupoch/blob/master/src/cupoch/integration/uniform_tsdfvolume.h#L77
I also experimentally implemented Kinect Fusion, so try it out.
https://github.com/neka-nat/cupoch/tree/master/src/cupoch/kinfu
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Related Issues (20)
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