Comments (4)
Received similar report on curse, I'll take a look, thanks for your input :)
Possibly my hackish bytecode injection into the 'move' (now it's called 'travel' btw, huh) method (making the game think you move normally, while actually you're moving more or less depending on the size) is broken because the method was changed a bit in 1.11
from chiseled-me.
Strange..... i have never experinced it....
from chiseled-me.
Nah I'm experiencing it all the time when I'm big
Also when you're small and land onto ground there is a little bumping effect
Still trying to find how to fix that all btw
from chiseled-me.
Happens to me too
from chiseled-me.
Related Issues (20)
- i use this mod and crashes with exit code 0
- Minecraft crash while starting HOT 2
- Issue closed HOT 1
- Minecraft Crashes in my Modpack when I try to start it with exit code 0 HOT 3
- Crashing the game- -1 -redering issue or somewhat HOT 2
- [Issue] crash with Valkyrien Skies HOT 4
- Innacurate hitboxes and performance issues when used alongside Metamorph. HOT 1
- Mixin Meanies HOT 2
- Crashes on startup with SpongeForge
- please make 1.16.5 chisel and bits is that version HOT 1
- Incompatible with Fluidlogged API HOT 2
- RNG hit system for melee mobs
- I placed the mod into the minecraft/mods/ and then I just started minecraft, it crashed on me and it's saying : "An unexpected issue occured the game has crashed. We're sorry for the inconvenience" HOT 7
- Specific sounds breaking and unable to play discs when present HOT 5
- mod problem 1.12.2 HOT 1
- player camera not working properly HOT 1
- game crashes with new alpha HOT 4
- Error <No Optifine> HOT 1
- Corpse mod entity resize
- Crashes due to "java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer" HOT 6
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from chiseled-me.