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Comments (14)

mflux avatar mflux commented on August 20, 2024

I've also tried renaming v8 to V8 (shouldn't matter, windows).

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nakosung avatar nakosung commented on August 20, 2024

Prebuilt binary was not built against official release from epic. Could you post 'output log'?

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mflux avatar mflux commented on August 20, 2024

Where do I find this log? There is:

AppData\Local\EpicGamesLauncher\Saved\Logs

However it doesn't seem very useful: http://pastebin.com/LYJMduDp as no instances of UnrealJS show up.

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nakosung avatar nakosung commented on August 20, 2024

Log you posted was not generated by UnrealEditor. I think the right location is appdata\local\unrealengine\4.10\saved\logs.

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mflux avatar mflux commented on August 20, 2024

Here we go:

http://pastebin.com/gj6NWp7e

The relevant portions:

[2015.11.23-04.46.34:173][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'V8' because the file 'C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/' was not found.
[2015.11.23-04.46.34:178][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'JavascriptUMG' because the file 'C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/' was not found.
[2015.11.23-04.46.34:183][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'JavascriptHttp' because the file 'C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/' was not found.

Was something else supposed to be extracted there?

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nakosung avatar nakosung commented on August 20, 2024

Did you extract prebuilt binaries into /engine/binaries/?

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mflux avatar mflux commented on August 20, 2024

Ah, I did so and now the log states:

[2015.11.23-05.15.11:237][ 0]LogModuleManager:Warning: Found module file C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/UE4Editor-V8.dll (API version 0), but it was incompatible with the current engine API version (2758231). This is likely a stale module that must be recompiled.
[2015.11.23-05.15.11:239][ 0]LogModuleManager:Warning: Found module file C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/UE4Editor-JavascriptUMG.dll (API version 0), but it was incompatible with the current engine API version (2758231). This is likely a stale module that must be recompiled.
[2015.11.23-05.15.11:240][ 0]LogModuleManager:Warning: Found module file C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/UE4Editor-JavascriptHttp.dll (API version 0), but it was incompatible with the current engine API version (2758231). This is likely a stale module that must be recompiled.

It looks like I should rebuild the binaries from source?

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nakosung avatar nakosung commented on August 20, 2024

It seems necessary to recompile plugin as you mentioned.

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nakosung avatar nakosung commented on August 20, 2024

Current prebuilt binary isn't compatible with stock 4.10 build.

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nakosung avatar nakosung commented on August 20, 2024

https://forums.unrealengine.com/archive/index.php/t-30772.html

Prebuilt binary was build with local build, so API version was zeroed. Sorry for inconvenience; this is my first public plug-in build.

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nakosung avatar nakosung commented on August 20, 2024

Prebuilt plugin has been uploaded again. I setup new VM, installed fresh MSVC2015, downloaded stock 4.10 and rebuilt UnrealJS. So I hope that this release will just work for everyone.

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mflux avatar mflux commented on August 20, 2024

This is awesome, thank you for the rebuild!

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mflux avatar mflux commented on August 20, 2024

Nako, according to https://github.com/ncsoft/Unreal.js/releases the last built is still 4 days ago. Is that correct?

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nakosung avatar nakosung commented on August 20, 2024

I uploaded new zip file, but it seems that the release date didn't changed.

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