Comments (7)
When I use your example dialogue it appears to work for me (except I renamed name
to player_name
because name
is already a property of Node
):
Can you verify your Dialogue Manager version is 2.38.0?
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That's weird :) Because here I am attaching minimal reproduction project, where I isolated the issue.
dialogue_manager_issue_553.zip
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Yeah you're missing the line that was added to fix this issue a little while ago: https://github.com/nathanhoad/godot_dialogue_manager/blob/main/addons/dialogue_manager/dialogue_manager.gd#L145
That does present a different problem though - somehow the swapping of files on update isn't working properly any more.
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Actually, to the MRP the plugin was obtained through asset store. So there was no update path. Therefore I am guessing the fix is missing in the released version?
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Oh wow I'm an idiot - turns out the fix hasn't actually been released yet. Here I was about to tear the auto-update apart trying to find out why it wasn't working.
I'll do a release now. Thanks for pointing me to the actual problem 👍
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I just released v2.39.0 and verified that upgrading fixes the issue in that MRP project.
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Great, I am glad I could help. Thank you for the great plugin!
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Related Issues (20)
- No stringname support
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- Godot 4.3-beta1 HOT 3
- Detect files changing on disk by external tools
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