Comments (2)
The dialogue editor now reads the same editor setting that the script editor does and remembers which files you had open.
from godot_dialogue_manager.
The dialogue editor now reads the same editor setting that the script editor does and remembers which files you had open.
Oh my goodness, thank you so much! That's wonderful!
from godot_dialogue_manager.
Related Issues (20)
- Unable to use editor in 4.3-beta1 HOT 2
- No stringname support
- GDScript failed to parse code_edit.gd because of new Godot 4.3 multicaret editing feature HOT 3
- NOTIFICATION_TRANSLATION_CHANGED triggered before start() and _ready() HOT 2
- Cannont call 'has_method' on null value. HOT 3
- Using inline [do func()] makes the function run twice if you skip_typing() midway
- Undo action in dialogue editor is not working HOT 2
- Cant call dialogue by code HOT 5
- Godot 4.3-beta1 HOT 3
- Detect files changing on disk by external tools
- Jump not working on character lines
- Support for more than one language in generated translation CSV files HOT 1
- Variable Interpolation in translation files HOT 1
- DialogueEnded event handler doesn't seem to always fire HOT 3
- Make it possible to find DialogueResource from the Quick Load menu
- Add support for line deletion shortcut (Ctrl + Shift + K) in dialogue editor
- Moving a file to another folder causes it to be duplicated in the dialogue editor
- Hello! I wanted to request (Input.mouse_mode) To be a toggle for settings. HOT 4
- Cursor goes back to the beginning of the file when the file is saved after being modified
- Can't do anything in Dialogue tab after fresh install HOT 1
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from godot_dialogue_manager.