Comments (2)
What version of the .NET SDK do you have? And can you attach a small project that demonstrates the issue?
from godot_dialogue_manager.
What version of the .NET SDK do you have? And can you attach a small project that demonstrates the issue?
.NET SDK (反映任何 global.json):
Version: 6.0.321
Commit: 61baf6999b
运行时环境:
OS Name: Windows
OS Version: 10.0.22621
OS Platform: Windows
RID: win10-x64
Base Path: C:\Program Files\dotnet\sdk\6.0.321\
global.json file:
Not found
Host:
Version: 6.0.26
Architecture: x64
Commit: dc45e96840
.NET SDKs installed:
6.0.321 [C:\Program Files\dotnet\sdk]
.NET runtimes installed:
Microsoft.AspNetCore.App 6.0.26 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App]
Microsoft.NETCore.App 6.0.26 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App]
Microsoft.WindowsDesktop.App 6.0.26 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]
Download .NET:
https://aka.ms/dotnet-download
Learn about .NET Runtimes and SDKs:
https://aka.ms/dotnet/runtimes-sdk-info
dotnet version: 6.0.321.
I have found that because the function is defined in the parent class, there is no problem if it is defined in the direct subclass.
Please refer to the attached item.
DialogueTest.zip
from godot_dialogue_manager.
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from godot_dialogue_manager.