Comments (1)
Might be related to #471
from godot_dialogue_manager.
Related Issues (20)
- Allow nested properties in conditions and mutations HOT 2
- Using the return value of the same function in a dialog will only show the return value of one function. HOT 4
- async method not exist that return Task in C# HOT 2
- Add option to remember the dialogue editor's state after closing Godot HOT 2
- DialogueLabel: possible race condition between `finished_typing` event and `type_out` method
- `resolve_method` assertion error for state shortcut due to Dictionary in game_states
- Issue when starting a dialogue too fast after waiting for previous dialogue's "dialogue_ended" signal. HOT 1
- DialogueManager "Parse error" HOT 12
- Short method names not working HOT 4
- Bug if section begins with a "response" HOT 1
- Allow writing comments in dialogue HOT 2
- Responses with conditionals run `check_condition` multiple times when "Include responses with failed conditions" is turned off.
- Allow LUA syntax for dictionaries HOT 3
- Error upon not having a character name for a line of dialogue HOT 2
- Line writer doesn't wait for async task to finish HOT 2
- Import Line Changes from CSV uses the wrong interaction window
- I would like some mechanism to link lines to the speaker in translation CSV's HOT 1
- Discernible line id generation. HOT 2
- Responses that return to the list of responses once finished. HOT 1
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from godot_dialogue_manager.