Comments (4)
If you remove the .godot
folder in your project and then restart the editor does it go away?
from godot_dialogue_manager.
If you remove the
.godot
folder in your project and then restart the editor does it go away?
It does not
from godot_dialogue_manager.
If you remove the
.godot
folder in your project and then restart the editor does it go away?
I deleted the DialogueManager addon and then reinstalled and updated it and that seemed to fix it.
from godot_dialogue_manager.
Yeah it sounds like it's more an issue with Godot's class cache than with Dialogue Manager itself.
from godot_dialogue_manager.
Related Issues (20)
- Dialogue Tab empty after installing DM 2.41.2
- Dialogue balloon panel rendering scene (or sprites) inside itself HOT 3
- get the dialogue status or use the ended signal HOT 1
- get the dialogue status or use the ended signal HOT 1
- Using "New Dialogue" option in DialogueResource dropdown assigns created dialogue to all DialogueResource exported variables
- Automatically focus search bar when opening Quick Load menu for DialogueResource variables
- DialogueResource filename in inspector is never clipped, even when it should
- Cursor jumps to top of file after undoing a line delete
- Jump-and-return not working if dialogue node starts with a response
- How do I get the character name? HOT 1
- Memory leak every time a "do" action is performed HOT 2
- Ignore autopause for "." if it's between two digits does not work if the number is equal to an integer
- Jump-and-return plays the remainder of the dialogue twice
- I can't get mutation line using get_next_dialogue_line() method HOT 4
- Allow getting path to a file by dragging it into the dialogue editor
- Allow setting a custom template file
- Moving line up/down makes the script view jump
- Conditional randomised lines HOT 1
- Godot 4.2.2 (mono version) export fail in GitHub Workflow when Dialogue Manager is included HOT 2
- C# wrapper does not have a wrapper for DialogueResponsesMenu HOT 2
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