Comments (5)
RegisterNetEvent('police:client:GetCuffed', function(playerId, isSoftcuff)
if not isHandcuffed then
local seconds = math.random(3,6)
local success = exports['qb-lock']:StartLockPickCircle(1, seconds, success)
print(success)
if not success then
isHandcuffed = true
TriggerServerEvent("police:server:SetHandcuffStatus", true)
ClearPedTasksImmediately(PlayerPedId())
if GetSelectedPedWeapon(PlayerPedId()) ~= GetHashKey('WEAPON_UNARMED') then
SetCurrentPedWeapon(PlayerPedId(), GetHashKey('WEAPON_UNARMED'), true)
end
if not isSoftcuff then
cuffType = 16
GetCuffedAnimation(playerId)
QBCore.Functions.Notify("You are cuffed!")
else
cuffType = 49
GetCuffedAnimation(playerId)
QBCore.Functions.Notify("You are cuffed, but you can walk")
end
else
QBCore.Functions.Notify("You managed to break free", "success")
end
else
isHandcuffed = false
isEscorted = false
TriggerEvent('hospital:client:isEscorted', isEscorted)
DetachEntity(PlayerPedId(), true, false)
TriggerServerEvent("police:server:SetHandcuffStatus", false)
ClearPedTasksImmediately(PlayerPedId())
QBCore.Functions.Notify("You are uncuffed!")
end
end)
Replace the event "police:client:GetCuffed" with the one above
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NathanERP, You're an absolute legend!
Thank You Very Much! Beautiful Code ;)
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How do I make it less circles and faster?
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anyway to make the circle faster i set it to the lowest and its still super slow
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Related Issues (12)
- hello
- qb-doorlock can get it to take mini game but wont unlock door it unlocks for a split second then relocks HOT 2
- no export? NEWBIE HOT 1
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- Time is same for each circle
- where do i add this?
- No such export HOT 1
- lock picking ignition allows you to open any door and start any car
- How to get it to work?
- How to get it to work with the original qb-storerobbery?
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