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nikitalita avatar nikitalita commented on September 2, 2024

Reading your documentation, I hooked them up to the listed pins, but it doesn't work. I disconnected it and looked at it with a logic analyzer and it seems that those lines are just being pulled high; it should be outputting a latch and clock signal every so often, no?

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therealquaid avatar therealquaid commented on September 2, 2024

Are you using the current release?
nand2mario added a few commits since then to get the controller working.
If you compile from source yourself the proper pin out instructions are currently only in the snestang repository:
https://github.com/nand2mario/snestang/blob/main/doc/installation.md

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nikitalita avatar nikitalita commented on September 2, 2024

OK, so installing the new core works, and it turns out that hooking up the NES controller directly works; apparently, most of the shift registers in these things could work from anywhere between 3v and 10v.

However, now I have another problem; I am getting constant A and B presses no matter what I do.

Here's why:

image

Instead of 8 clock pulses, you're sending 16. Once the 8-bits in the data word have been exhausted, data goes low. Data high means released, low means pressed.

So, it's counting the rest of the buttons as pressed, meaning that Autofire A and Autofire B are constantly set to pressed.

However, there's a solution:

ScreenHunter_131 Feb  22 21 58

This is an SNES controller schematic. If you'll notice, that last 4 bits are just pulled high, so bits 15:12 on data will always be 1.

Ergo, if we check to see if those bits were pulled high, we'll know if this is an SNES controller. If it isn't, then we consider it an NES controller and discard the extra button states.

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nand2mario avatar nand2mario commented on September 2, 2024

The fix looks good and is just merged. Thanks @nikitalita.

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