Comments (1)
Hi maksuu thanks for the report.
That part of the instructions was actually for an old version and wouldn't have worked, so thanks for catching that. You can ignore that instruction (now removed), and going forward just build your project in Visual Studio and then launch Rimworld through Steam.
from cookiecutter-rimworld-mod-development.
Related Issues (18)
- Only 1 level of XML autoincluded
- Localization of xcopy prevents build commands from working correctly on non-US systems HOT 1
- RimWorld "RimWorldWin64" renaming causing multiple issues HOT 1
- Template copy commands fail for Linux-based systems HOT 10
- Issue with missing namespaces and indirect dependencies HOT 1
- Cookiecutter Issue Assemblies HOT 2
- No debug version (also, no default version) HOT 2
- Add ability for user to specify assembly folder HOT 1
- XML Defs only added to project on load
- Project and Assembly GUIDs should be unique HOT 3
- Unable to complete installation Steps HOT 3
- Tesst
- Issue with building from new
- Assembly doesn't link well HOT 1
- Add LICENSE to pregenerated files
- Fix About.xml workflow
- Debug dll copied to release, debug sometimes makes an empty release folder
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from cookiecutter-rimworld-mod-development.