Comments (4)
update. I installed Brew and did "$ brew install mono mono-libgdiplus" and now it seems to work. But
run WaveFunctionCollapse.csproj
processes all of the supplied examples. Is there a manual somewhere that explains how to create my own example and have it make the tilemap?
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Try downloading the 2.1 SDK from this link instead: https://dotnet.microsoft.com/download/dotnet-core/2.1 (not sure why dotnet
doesn't give you this link when it errors out)
You might also try using Mono instead, it's personnally what I used to make it run on macOS Sierra. There are two issues with information about this : #39 (comment) & #3
from wavefunctioncollapse.
I installed the 2.1 SDK and I get:
% /usr/local/share/dotnet/dotnet run WaveFunctionCollapse.csproj
< Chess
Unhandled Exception: System.TypeInitializationException: The type initializer for 'Gdip' threw an exception. ---> System.DllNotFoundException: Unable to load DLL 'libgdiplus': The specified module could not be found.
at System.Runtime.InteropServices.FunctionWrapper`1.get_Delegate()
at System.Drawing.SafeNativeMethods.Gdip.GdiplusStartup(IntPtr& token, StartupInput& input, StartupOutput& output)
at System.Drawing.SafeNativeMethods.Gdip..cctor()
--- End of inner exception stack trace ---
at System.Drawing.SafeNativeMethods.Gdip.GdipCreateBitmapFromFile(String filename, IntPtr& bitmap)
at System.Drawing.Bitmap..ctor(String filename, Boolean useIcm)
at OverlappingModel..ctor(String name, Int32 N, Int32 width, Int32 height, Boolean periodicInput, Boolean periodicOutput, Int32 symmetry, Int32 ground) in /Users/mlevin/Desktop/WaveFunctionCollapse-master/OverlappingModel.cs:line 27
at Program.Main() in /Users/mlevin/Desktop/WaveFunctionCollapse-master/Main.cs:line 29
from wavefunctioncollapse.
You need to describe the tileset like this and then link it from samples.xml. You can comment out other examples there.
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Related Issues (20)
- [not an issue] using this algorithm in a game engine plug-in HOT 1
- potentially erroneous entropy calculation HOT 1
- Java implementation HOT 1
- Neighbor constraints do not always appear to be enforced HOT 6
- Deadlock when collapsing HOT 4
- "Voxel models generated with WFC and other algorithms will be in a separate repo." HOT 2
- Reuse parts of outcome as constraints, and still obtain the same outcome? HOT 5
- Implementation in C HOT 2
- Description of entropy HOT 1
- Return value of Propagate HOT 5
- How to generate an XML data file for simpletiled from an image file? HOT 1
- Unable to get the program to work in Windows 10 HOT 11
- 太棒了!!!
- Please comment the code! HOT 6
- This project is using the name "Wave function collapse" for a process that is not the physics Wave Function Collapse HOT 2
- N values above 3 hang HOT 1
- Suggestion for a different name: Sudoku Collapse HOT 2
- Generate from a pre-defined output image HOT 4
- What is the best way to enforce some tiles (simple tiled model) to not be rotated? HOT 1
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