Comments (3)
Yes, I think having an option to call on_leave
and on_enter
when changing state via set
would be useful. Perhaps add flags to the set
call? Something like this:
- state_machine.set:
state: OPEN
call_on_leave: true
call_on_enter: true
from esphome-state-machine.
In the meantime I have a work around by adding more inputs HA_MODE_CHANGE_TO_MANUAL
and HA_MODE_CHANGE_TO_AUTO
:
- name: HA_MODE_CHANGE_TO_MANUAL
transitions:
- from: OFF_STANDBY
to: OFF_MANUAL
- from: OFF_STANDBY_TIMEOUT
to: OFF_MANUAL
- from: ON_STANDBY_0
to: ON_MANUAL
- from: ON_STANDBY_1
to: ON_MANUAL
- from: ON_STANDBY_2
to: ON_MANUAL
- name: HA_MODE_CHANGE_TO_AUTO
transitions:
- from: ON_MANUAL
to: ON_STANDBY_0
- from: OFF_MANUAL
to: OFF_STANDBY
switch:
- platform: custom
lambda: |-
auto my_custom_switch = new MyCustomSwitch();
App.register_component(my_custom_switch);
return {my_custom_switch};
switches:
name: "Switch manual mode"
id: ${ha_auto_switch_1_id}
on_turn_off:
- state_machine.transition:
id: sm1
input: HA_MODE_CHANGE_TO_AUTO
on_turn_on:
- state_machine.transition:
id: sm1
input: HA_MODE_CHANGE_TO_MANUAL
from esphome-state-machine.
That would be great! Any news?
from esphome-state-machine.
Related Issues (14)
- state_machine.transition action/condition parameters are not validated HOT 1
- Change the order of state.on_enter and transition.action HOT 15
- text_sensor not updated when using state_machine.set HOT 1
- PR on esphome HOT 1
- Crashes on ESP8266 with ESPHome 2022.2+ when a lot of state/inputs/transitions HOT 5
- One state machine model for many instances HOT 2
- I can't get initial_state to work HOT 2
- Add posibility of creating the conditional transitions HOT 3
- Light operation on the intial state on_set have no effect
- Feature Suggestion: Transition Trigger Based on a Timer HOT 4
- Show example with states with on_enter
- How to get current state in lambda? HOT 1
- Ability to set initial_state dynamically HOT 2
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from esphome-state-machine.