Comments (1)
because of a few things (peer deps, output file format), this won't work too well. i got it working though by doing the following
in spacesvr, run tsc --watch
and rollup -c --watch
to continuously compile spacesvr locally
in spacesvr /dist, run yalc publish
in your consuming repo, run yarn add spacesvr
to install the remote version with all the proper dependencies
in your consuming repo, run yalc add spacesvr
to then reference the local version of spacesvr
should be good to go!
from spacesvr.
Related Issues (20)
- collidable component doesnt load automatically HOT 2
- SnapTurn in VR look strange HOT 2
- Tool Belt opens on mobile with inaccurate taps HOT 1
- Snapshot interpolation on multiplayer entities HOT 1
- Adaptive resolution based on fps
- frameColor attribute to Image component
- KTX2 texture support for images on mobile HOT 1
- Cover iPhone notch on landscape HOT 2
- Add social media link component
- New Pause Menu / UI Overhaul HOT 3
- Pause videos when outside of frustrum
- FacePlayer type is invalid HOT 2
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- no Drei Components not working inside StandardEnvironment HOT 1
- Can't resolve 'three/examples/jsm/controls/DeviceOrientationControls' HOT 2
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