Comments (6)
Yeah, I got to take a look at this because I wondered about a better server-news (which I also didn't actually try yet). Thought about only showing to players when there are updates, per-player settings, separating updates so it's not one big document etc. until the idea got indistingushably close to mailing lists. 😄
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Having finished implementing frequent contacts, I wondered about how to best set up mailing lists. I think they should be usable just like the usernames in to/cc/bcc, so I put this into api.lua
in my fork:
Usernames in Minetest can only be alphanumerical and contain hyphens and underscores. On this basis, we define a naming schema for mailinglists that are immediately distinguishable from playernames as follows: Server global mailing lists consist of an at sign and a list name (e.g.
@maintenance
), user created mailing lists additionally have a colon and the username they belong to (e.g.@cave-exploration:test
by the user test).
I split this off on second thought, this is something for the later mailing list mod:
Mailing lists may be actively or passively moderated, meaning that their owners (or in case of global lists users with the
mailinglist-mod
privelege) can blacklist or whitelist a set of users from writing to a mailinglist (passive moderation) or manually greenlight messages from a backlog to be distributed to the subscribed users (active moderation). In case of rejection the sender may or may not be notified by another message.
And nope, after revisiting the checkpoints above I like my previous idea of only having global mailinglists be programmable in more detail better after all.
I would appreciate your input on this format or anything else regarding the paragraph. Do you think this would be a good and intuitive format? Do you maybe have an idea that might work even better?
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👍 that was all planned in the beginning (including sending "packages/items" as attachments)
But i somehow got distracted by other ideas 😄
I'll implement some of those things for sure when i have some time and motivation again, in the mean-time: feel free to submit PR's if you aren't bored with minetest already 🤣
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FYI: I started to play around on https://gitlab.fachschaften.org/peternerlich/mail_mod/-/tree/cc-bcc. That code is not tested yet, maybe it barfs immediately.
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FYI: I started to play around on https://gitlab.fachschaften.org/peternerlich/mail_mod/-/tree/cc-bcc. That code is not tested yet, maybe it barfs immediately.
Nice! Ping me up when it is more or less stable, i'm willing to test and merge that 👍
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I would appreciate your input on this format or anything else regarding the paragraph. Do you think this would be a good and intuitive format?
The 2nd paragraph sounds better IMO
Do you maybe have an idea that might work even better?
I'm unsure if the privilege is really needed, if someone really wants to spam he could easily use the chat for that, using mailing lists is more clicking and setting things up so it might not be an inutitive tool for mass-spamming.
Your ideas are pretty cool, i'm having trouble keeping the web-client up-to date with the current mod functionality 😉
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Related Issues (20)
- Spam features HOT 12
- "No contacts" is untranslatable HOT 1
- Inbox selection crash HOT 2
- server Crash message a nil value HOT 4
- Mailing list button crash in main menu
- mail_mod/ui/message.lua:140: attempt to index local 'message' (a nil value) HOT 1
- server crash attempt to index local 'message' (a nil value) HOT 6
- Suggestion: Add player names to mailing lists from contacts HOT 3
- Suggestion: players added to contacts when you email them HOT 1
- Suggestion: use Interleaved style response style instead of Top posting HOT 1
- previous mail gets sent again when previous mail has same subject as current mail HOT 1
- Time zone of the date information HOT 9
- Corrupt database caused by server crash without saving data properly HOT 6
- feature request: archive "tab" HOT 1
- Message threads HOT 1
- Message ID mess HOT 2
- A maillist is deleted instead of renamed
- server hangs if someone attempts to send mail to a "real" email address HOT 4
- De-bundle unspecific stuff HOT 7
- StorageRef:get_keys() is a nil value HOT 3
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