Comments (13)
This has been fixed in the latest 1.17 release
from invsync.
I use the latest release,but it's the same situation. I join in the B server and read the player data at [00:00],but the player data in A server save at [00:07]....so I will read the old player data in B server.
from invsync.
How are you joining server B before leaving server A? I can confirm that real time syncing works no problem, so it sounds like a setup issue.
from invsync.
If your a putting this on a server with existing data, the server you join first will be the one that gets synced across both.
from invsync.
How are you joining server B before leaving server A? I can confirm that real time syncing works no problem, so it sounds like a setup issue.
I use velocity as proxy,so just "/server B" to join server B
from invsync.
If your a putting this on a server with existing data, the server you join first will be the one that gets synced across both.
Yes ,so I set Serve A the main server
from invsync.
Okay I too test with a velocity proxy, and it works fine for me. If your main server is server A, and you also join it first, there should be no issue.
Double check that your directory and database name matches in both configs (database names should end with .db), as well as that it is a valid location. For linux it should be /my/dir, and for windows it will be C:/my/dir.
If it is a linux server, be sure the minecraft server has permission to edit the files. chmod +x will fix it in most cases. (or chmod 777 but you should know what your doing)
from invsync.
There is not much I can do for you beyond that as the latest release works perfectly on my velocity server. Transferring using /server gives me no problems
from invsync.
My hypothetical situation is I have {apple} in A server, and I go to the B server, the {apple} exist , but I get another item {carrot} in B server , go back to A server ,the item that I get in B server didn't appear
from invsync.
So I edit the code to delay 10s to read the playerdata when I corss the server in order to wait the inv sync save the data properly.
This method work ,but I need to wait for 10s
from invsync.
hmmmm, that is very odd. Is possible I uploaded a bad jar. try downloading it from a different source, its available here, on modrinth and curseforge.
from invsync.
Building from source may also fix the issue for you (so just remove your 10 second thing). If the problem persists unfortunately I wont be able to assist until next weekend. Thanks for your patience.
from invsync.
Thank for your assist :D
from invsync.
Related Issues (20)
- Tables not creating with MYSQL? HOT 5
- When the server restarts, the players' NBT is cleared. HOT 4
- Synchronization players statistics. HOT 1
- How to configure profiles? HOT 4
- MySQL provider - keep connection HOT 17
- [Suggestion] Add FTB mods support HOT 3
- [Suggestion] Add Trinkets mods support
- Lost data on any event other than proper disconnect. Synchronize all every now and then. HOT 3
- Lags on players join HOT 2
- Works only with fabric servers? HOT 1
- Dependency Dashboard
- Crash on player join HOT 3
- [Ask] InvSync on single player world HOT 1
- Add names servers and rules for this? HOT 1
- Issue with switching servers and InvSync HOT 2
- Database connection closed on player disconnect HOT 4
- Sync Advancement Crashes HOT 2
- Don't clear player data
- [Suggestion] Add Travelers backpack mods support
- 1.19.4 support ? HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from invsync.