- You can see your character.
- Slots can be unlocked vip players or everyone.
- Cinematic intro
- Your character is not saved because es_extended is not triggered. There is currently no solution for this issue.
- Set
skinnothave
true in the config. This error is caused because esx_skin is not triggered.
- Yes, if you are not using a multicharacter before, you will not have a problem when you switch to this system.
- I have never used a version older than 1.2. But it's supported.
My character does not appear or every time I open a character, it asks me to open a character again.
- Customize identifier setting via config.
- mx-spawn (https://github.com/MOXHAFOREVA/mx-spawn)
-
Open your
server.cfg
and addensure mx-multicharacter
ensure mx-spawn
-
if using newest esx, es_extended > client > main.lua 3 - 12 lines find
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
TriggerServerEvent('esx:onPlayerJoined')
break
end
end
end)
- change with
-- Citizen.CreateThread(function()
-- while true do
-- Citizen.Wait(0)
-- if NetworkIsPlayerActive(PlayerId()) then
-- TriggerServerEvent('esx:onPlayerJoined')
-- break
-- end
-- end
-- end)
- if using essentialmode, essentialmode > client > main.lua 7 - 17 lines find
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsSessionStarted() then
TriggerServerEvent('es:firstJoinProper')
TriggerEvent('es:allowedToSpawn')
return
end
end
end)
- change with
-- Citizen.CreateThread(function()
-- while true do
-- Citizen.Wait(0)
-- if NetworkIsSessionStarted() then
-- TriggerServerEvent('es:firstJoinProper')
-- TriggerEvent('es:allowedToSpawn')
-- return
-- end
-- end
-- end)
-
If you are using esx_identity remove it.
-
And finally add this to the skinchanger > client > main.lua
exports('loadmulticharpeds', function(multipedID, skin)
local MultiPed = {}
for i=1, #Components, 1 do
MultiPed[Components[i].name] = Components[i].value
end
for k,v in pairs(skin) do
MultiPed[k] = v
end
SetPedHeadBlendData (multipedID, MultiPed['face'], MultiPed['face'], MultiPed['face'], MultiPed['skin'], MultiPed['skin'], MultiPed['skin'], 1.0, 1.0, 1.0, true)
SetPedHairColor (multipedID, MultiPed['hair_color_1'], MultiPed['hair_color_2']) -- Hair Color
SetPedHeadOverlay (multipedID, 3, MultiPed['age_1'], (MultiPed['age_2'] / 10) + 0.0) -- Age + opacity
SetPedHeadOverlay (multipedID, 0, MultiPed['blemishes_1'], (MultiPed['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
SetPedHeadOverlay (multipedID, 1, MultiPed['beard_1'], (MultiPed['beard_2'] / 10) + 0.0) -- Beard + opacity
SetPedEyeColor (multipedID, MultiPed['eye_color'], 0, 1) -- Eyes color
SetPedHeadOverlay (multipedID, 2, MultiPed['eyebrows_1'], (MultiPed['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
SetPedHeadOverlay (multipedID, 4, MultiPed['makeup_1'], (MultiPed['makeup_2'] / 10) + 0.0) -- Makeup + opacity
SetPedHeadOverlay (multipedID, 8, MultiPed['lipstick_1'], (MultiPed['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
SetPedComponentVariation (multipedID, 2, MultiPed['hair_1'], MultiPed['hair_2'], 2) -- Hair
SetPedHeadOverlayColor (multipedID, 1, 1, MultiPed['beard_3'], MultiPed['beard_4']) -- Beard Color
SetPedHeadOverlayColor (multipedID, 2, 1, MultiPed['eyebrows_3'], MultiPed['eyebrows_4']) -- Eyebrows Color
SetPedHeadOverlayColor (multipedID, 4, 1, MultiPed['makeup_3'], MultiPed['makeup_4']) -- Makeup Color
SetPedHeadOverlayColor (multipedID, 8, 1, MultiPed['lipstick_3'], MultiPed['lipstick_4']) -- Lipstick Color
SetPedHeadOverlay (multipedID, 5, MultiPed['blush_1'], (MultiPed['blush_2'] / 10) + 0.0) -- Blush + opacity
SetPedHeadOverlayColor (multipedID, 5, 2, MultiPed['blush_3']) -- Blush Color
SetPedHeadOverlay (multipedID, 6, MultiPed['complexion_1'], (MultiPed['complexion_2'] / 10) + 0.0) -- Complexion + opacity
SetPedHeadOverlay (multipedID, 7, MultiPed['sun_1'], (MultiPed['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
SetPedHeadOverlay (multipedID, 9, MultiPed['moles_1'], (MultiPed['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
SetPedHeadOverlay (multipedID, 10, MultiPed['chest_1'], (MultiPed['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
SetPedHeadOverlayColor (multipedID, 10, 1, MultiPed['chest_3']) -- Torso Color
SetPedHeadOverlay (multipedID, 11, MultiPed['bodyb_1'], (MultiPed['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
if MultiPed['ears_1'] == -1 then
ClearPedProp(multipedID, 2)
else
SetPedPropIndex (multipedID, 2, MultiPed['ears_1'], MultiPed['ears_2'], 2) -- Ears Accessories
end
SetPedComponentVariation (multipedID, 8, MultiPed['tshirt_1'], MultiPed['tshirt_2'], 2) -- Tshirt
SetPedComponentVariation (multipedID, 11, MultiPed['torso_1'], MultiPed['torso_2'], 2) -- torso parts
SetPedComponentVariation (multipedID, 3, MultiPed['arms'], MultiPed['arms_2'], 2) -- Amrs
SetPedComponentVariation (multipedID, 10, MultiPed['decals_1'], MultiPed['decals_2'], 2) -- decals
SetPedComponentVariation (multipedID, 4, MultiPed['pants_1'], MultiPed['pants_2'], 2) -- pants
SetPedComponentVariation (multipedID, 6, MultiPed['shoes_1'], MultiPed['shoes_2'], 2) -- shoes
SetPedComponentVariation (multipedID, 1, MultiPed['mask_1'], MultiPed['mask_2'], 2) -- mask
SetPedComponentVariation (multipedID, 9, MultiPed['bproof_1'], MultiPed['bproof_2'], 2) -- bulletproof
SetPedComponentVariation (multipedID, 7, MultiPed['chain_1'], MultiPed['chain_2'], 2) -- chain
SetPedComponentVariation (multipedID, 5, MultiPed['bags_1'], MultiPed['bags_2'], 2) -- Bag
if MultiPed['helmet_1'] == -1 then
ClearPedProp(multipedID, 0)
else
SetPedPropIndex (multipedID, 0, MultiPed['helmet_1'], MultiPed['helmet_2'], 2) -- Helmet
end
if MultiPed['glasses_1'] == -1 then
ClearPedProp(multipedID, 1)
else
SetPedPropIndex (multipedID, 1, MultiPed['glasses_1'], MultiPed['glasses_2'], 2) -- Glasses
end
if MultiPed['watches_1'] == -1 then
ClearPedProp(multipedID, 6)
else
SetPedPropIndex (multipedID, 6, MultiPed['watches_1'], MultiPed['watches_2'], 2) -- Watches
end
if MultiPed['bracelets_1'] == -1 then
ClearPedProp(multipedID, 7)
else
SetPedPropIndex (multipedID, 7, MultiPed['bracelets_1'], MultiPed['bracelets_2'], 2) -- Bracelets
end
MultiPed = nil
end)