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wougzy avatar wougzy commented on August 21, 2024

That's probably because Maya doesn't support default values for non numeric types. You can't even do that manually.

String.default() should be removed to avoid confusion (or at least removed at addAttr)

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mottosso avatar mottosso commented on August 21, 2024

Strange that it assigns the value at all. :/

We could remove it, but I think we should handle it instead. No reason this shouldn't work other than a Maya API limitation, and we can just regularly assign it post-creation to keep all attributes uniform and working as expected.

Anyone interested in tackling this?

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benblo avatar benblo commented on August 21, 2024

I have a workaround already, it’s ugly but I can kick a PR tomorrow-ish.
What’s weird is the OM API accepts the default for TypedAttr, it’s even custom handled by cmdx to convert the python str to MObj (plus reassigning the same value doesn’t trigger a dirty so the default is tracked)... so it really looks like it should work, it’s just not saved in scene.

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