Comments (4)
Hi,
This sounds very interesting! I've been considering how I'd implement a pH/nutrient system but haven't settled on anything yet.
Could you give me some more details on how you think it should work and I can see if it's feasible for me to do?
Thanks 😁
from emergingtechnology.
I was either thinking you could have water at a base, say 7.0 pH, then use NBT data for the pH, so as not to add too many new blocks. I was thinking then adding nutrient-rich water, which also using NBT data would determine the N-P-K and micronutrient count, along with the pH NBT data
You'd have to add a fair bit of ores, along with a machine or two for all the nutrients, the mod I was making heavily depended on NuclearCraft for a lot of the chemicals, but I still had to add a lot of phosphate-based items. In the file attached I have what I was going to add in my expansion mod, near the bottom you can see what was needed for pH substances along with nutrients
Add Ons.txt
from emergingtechnology.
Damn, if you had all that in an expansion mod it would be 10 times better than my mod 🤣
I had planned to add Vermiculite, perlite, rockwool etc at a later date so those shouldn't be a problem. I'm not very keen on the idea of depending on other mods for things outside of water/power etc though, so instead I may just put together a nice API to make it easier to create addons (Alchemistry would be great for this too). Same with ore generation too actually - I'd like to keep it as vanilla and lightweight as possible.
In terms of NPK, would there be unlimited combinations of N-P-K-pH for fluids? How would each element & pH affect growth?
from emergingtechnology.
I've added these ideas into some documentation I will attempt to implement at a later date. Thank you again for your suggestions and well-thought-out ideas!
I will be sure to credit you when I get round to adding them 😊
from emergingtechnology.
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from emergingtechnology.