Comments (2)
This is awesome.
Love those sketches - are they yours?
In answer to your questions:
JEI support for Shredder and Processor
I'll try to get this in the next version. Wanted to get the GUI usable first.
Grow bed should show combined percent of bed with Media and Light with Bulb.
Wasn't sure whether having the light boost would get confusing if it was in both the light and bed GUI, but I agree it would be nice to see all boosts in one screen.
And btw, why don't you call your plastic a Bioplastic? It's obviously ECO-friendly, because made of sugarcanes.
I am planning to split the plastics out into different types, e.g. strong, bio, transparent etc with different properties and uses depending on the resource used to create them.
And so far it looking good. Not great, but good.
Welp it's only my first mod, two weeks in. It's getting there 😉
You see, there are already couple famous mods adding own ways to grow plants.
I am definitely not trying to compete with these mods at this stage. The hydroponics part of this mod is only one element among others, and like I've said before, I didn't intend for this to be the hydroponics mod as I'm just one guy working on it part time 😋.
Having said that, I seriously love those ideas for automation, nutrient fluids and CO2 sprayers (the sketches are inspired). I think 2 & 3 will be straighforward to implement, but automation seems a bit daunting at this stage. If you have any suggestions on how you think automation would/should work from your experience of other mods, let me know and I'll see what I can do.
Thanks again for taking the time to test the mod and give great feedback 👍
from emergingtechnology.
Closing as many of these suggestions have been implemented. Thanks!
from emergingtechnology.
Related Issues (20)
- [Suggestion] Crafttweaker support HOT 1
- [Suggestion] Config option to remove biome requirement for Waste Collector HOT 2
- crash on start up HOT 1
- Harvester Crash HOT 2
- Custom recipes are not loaded in some cases HOT 2
- [Suggestion] Carbon dioxide compatibility HOT 2
- Please display the energy in either RF/t or RF/s HOT 2
- The Solar Panel hitbox should be like the stair hitbox. HOT 1
- [Suggestion] More Galacticraft Compatibility. HOT 1
- Guide Lights HOT 2
- Request: Mod Integration HOT 2
- Bug: Harvester HOT 3
- Harvesters only seem to work when you look directly at them. HOT 8
- Invisible GTCE (GregTech Community Edition) chests caused by CO2 scrubbers
- Solar Glass stops outputting power when stacked or more than 1x1 setup
- Game crashes on loading chunk
- Generators produce half as much as settings say
- [ERROR] FoamFix and Hydroponic grow bed HOT 1
- [SUGGESTION] Addon API
- Harvester sometimes(probably after getting unloaded) voids seeds and doesn't accept energy afterwards HOT 1
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from emergingtechnology.