Comments (1)
I agree, especially now that we are defaulting to D3D11VA instead of DXVA2. We should encounter significantly fewer driver/hook compatibility issues since our D3D11 rendering code is much more similar to a regular game or other 3D application than our DXVA2 code was.
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Related Issues (20)
- Only audio mode HOT 1
- Can the display of quick monitoring function be designed to be customized
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- (Arch Linux) moonlight-qt no longer opens, crashes immediately HOT 2
- Vulkan Renderer using VK_KHR_video_decode_h264 and VK_KHR_video_decode_h265 HOT 1
- Uncap the bitrate from 150mbps HOT 3
- SteamOS upgrades shows 6.0.0 -> 5.0.1 HOT 3
- moonlight-qt -v freezes terminal on rpi HOT 1
- Touchscreen gamepad improvement
- Windows 6.0.1 HOT 1
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- broken on Mac OS sequoia dev beta 3 HOT 59
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