Comments (2)
The router can't be moved outside of SoundEmitterSystem.cpp because the class CSoundEmitterSystem is defined in the .cpp file itself. This makes it difficult to use this class or a pointer to this class outside of that file. This is necessary for handling the script sounds.
Unless we can redistribute the entire file ourselves, it'll have to be done as part of the installation procedures. There is currently no way as I can see where we'd be able to access CSoundEmitterSystem from outside that file.
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Alright. That's a bad design decision on Valve's part that we're going to have to roll with and keep the Valve file in our project. Not sure why they would declare that class in the cpp file!
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Related Issues (11)
- Looping doesn't work properly HOT 1
- WAV files require little-endian system
- There is no standard interface for loading files. HOT 2
- Sound files containing less than 256kb uncompressed PCM data won't play HOT 2
- All audio samples are streamed. HOT 1
- Soundscapes are not played through the OpenAL system HOT 2
- Samples and Sources should be separate
- Cmd line parameter -disable_openal HOT 1
- The sample pool must respect positional audio
- The sample "pool" should be renamed to sample "factory". HOT 1
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