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Hi there!

I'm Alex aka MomoDeve, a 3D Graphics & Frontend software engineer, currently working at The Bricks as Frontend Developer.

My professional scope is both game engine dev (C++/OpenGL/DX11/Vulkan) or Frontend (TypeScript/React). I am also maintaining open-source pet-project MxEngine at my free time. Sometimes do contibutions to other cool open-source projects, such as AngouriMath (made by my friend WhiteBlackGoose)

I have a personal blog where I post some cool stuff about programming, mostly game engine dev: https://momodeve.github.io (currently inactive). Also, if you are from Russia, you may be interested in my Habr account, where I sometimes post programming tutorials or translate foreign articles.

My Contacts

#Momo's Projects

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

dxvk icon dxvk

Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

eabase icon eabase

EABase is a small set of header files that define platform-independent data types and platform feature macros.

eastl icon eastl

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

glew-cmake icon glew-cmake

GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources

imgui icon imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

imguizmo icon imguizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

momolib icon momolib

A small C++ library for personal usage

msl icon msl

MSL is a dynamic-type OOP general-purpose programming language

rproject icon rproject

RenPy visual novel based on discord's chat role play

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