Comments (5)
@sharathdaniel not yet. We have decided to stick with separate isLoop: true
property in this thread #78 so will add it shortly.
Right now you can make the loop that @ingomc suggests in the previous comment - the main idea is to hit .replay()
in onComplete
callback. The .tune()
and .generate()
methods might be confusing so there is simplified version:
var burst = new mojs.Burst({
radius: { 0: 50 },
count: 5
onComplete () { this.replay(); } // <-------
});
burst.play();
from mojs.
@sharathdaniel unfortunately nope, mojs
don't support infinite loops for now. I think that's the only pitfall of the current tween engine implementation. I can probably add isInfinitePlayback
option which will circuit callbacks like this under the hood:
const tween = new mojs.Tween({
onComplete () { tween.replay(); }
});
There is the pen sample.
But not sure if you want exactly this behavior because it will show up as tween that repeats only once when inside a timeline. I think I got the idea how to implement the infinite loop
while was writing this comment actually :) Will try to implement shortly, meanwhile if you need an infinite loop
when the tween
is in actual playback state
( not controlled by parent timeline ) - the callbacks circuit may be an option for you. // cc @cousine
from mojs.
Hey @cousine!
Nope, currently mojs
doesn't support that unfortunately.
But will probably will add the enhancement shortly.
from mojs.
Hi,
Any update on this?
from mojs.
It is possible, and it's easy, if you have Random Values, try something with/without .generate().
You can watch my Demo HERE on Codepen, or see the Code below
var circle = new mojs.Burst({
radius: { 0: 800 },
count: 20,
children: {
shape: 'polygon',
points: 3,
scale: {'rand(1, 6)': 0 },
fill: { 'red' : 'pink' },
angle: {'rand(0, 360)': 'rand(0, 360)'} ,
duration: 'rand(3000, 7000)',
delay: 'rand(0, 10000)'
},
onComplete () {
this.generate().replay();
}
});
circle.tune().play();
from mojs.
Related Issues (20)
- "Running Locally" guide HOT 1
- GPR publication workflow failure HOT 2
- Not working on IE HOT 2
- then() method is firing error "TypeError: Cannot read property '4' of null" HOT 9
- 可以为mojs添加一个removeShape的功能吗 HOT 3
- Improve the way custom shapes are instantiated HOT 4
- Unable to import in "modules" mode HOT 3
- The file imported by cdn reports an error(a native html page) HOT 2
- Como corrigir o erro/How to fix the error: Uncaught TypeError: Cannot read properties of null (reading 'appendChild') HOT 1
- Offset on click animations HOT 3
- Frame-by-frame animation HOT 6
- Independent delta not working in .then HOT 4
- Move Shape To Absolute Position HOT 1
- Document How to Add `pointer-events: none` To Shape/Timeline HOT 2
- @mojs/core not working with remix.run > ReferenceError: self is not defined HOT 1
- Mo.js support for typescript HOT 1
- Upgrade to NodeJS 20 HOT 5
- Showcase code is not working HOT 3
- The `dist` folder is missing in the npm package for `v1.7.0` HOT 1
- Tween has chance to be played 2 times rapidly in a timeline. HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mojs.