Comments (3)
Hey @suhaotian!
You can add onComplete
callback on each Burst
object, where you can remove it's el:
var removeEl = function removeEl (node) { node.parentNode.removeChild(node); }
function anim(x, y) {
new mojs.Burst({
delay: 100,
shape: 'circle',
fill: ['deeppink', 'orange', 'skyblue'],
x: x + 'px', y: y + 'px',
onComplete: function () { removeEl(this.el); }
});
}
But you probably don't want do create so many objects and touch DOM so frequently because it will bother GC
and DOM
. What you want to do is - create a pool of bursts and then reuse the same objects over and over.
I will probably add destroy
lifecycle method in the future, but again it is not what you want to do whilst animating, since it will add CPU overhead and can cause flickering of your animation.
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@legomushroom thanks!
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related #62
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