Comments (26)
I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.
Foundry v11: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json
Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json
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That's why you ideally don't upgrade you (production) foundry until your favorite modules are updated - or look into contributing to the module to get it ready faster if you have the skills to do so ;)
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V12 update - Fixed many of the warnings, but Foundry changed how dice are rolled and broke rolled health. Still investigating.
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I updated to version 12 too and need and update on this module
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I'll try to address v12 in my fork once I have a v12 server running.
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+1
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everytime you forget how useful a module is, until you update and find that it is incompatible and you suddenly miss the features you took for granted. +1 for v12 update please! (automatic HP rolling and adjactive on mobs is/was a stable for our games, it is a tough life without this!)
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I've rewritten the HP generation and will attempt to have something published (unofficial fork) by the end of the month.
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Love token mold, Hoping to get it working in v12 as well. Another vote!
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No, it's a bug that's not been fixed yet. See my previous comment in here for a workaround (you can edit the installed module for this until there's a fixed release).
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@ThiefMaster - Try this release.
V12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.2/module.json
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+1
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I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.
Foundry v11:
https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json
Foundry v12:https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json
how does one use this exactly, I'm new to all this.
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I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.
Foundry v11:https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json
Foundry v12:https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json
how does one use this exactly, I'm new to all this.
This article explains how to install a new module by manifest URL. https://foundryvtt.com/article/modules/
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I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.
Foundry v11:
https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json
Foundry v12:https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json
Thanks! It seems to be working for me. I'll raise an issue over there if I run into any.
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works for me so far as well
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Foundry v12:
https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json
This loaded and worked for me. Thanks.
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With the v12 fork I get an error in a pf2e world when trying to open the Token Mold config dialog.
It's coming from this code:
const types = Actor.implementation.TYPES;
// FIXME: DAE throws on 'base' type
const shellMap = new Map( types.map((t) => [t, new Actor.implementation({ name: t, type: t })]), );
Error: An error occurred while rendering TokenMoldForm 27. PF2e System | Actor type base does not exist and actor module sub-types are not supported
onError .../scripts/foundry.js:654
render .../scripts/foundry.js:5794
promise callback*render .../scripts/foundry.js:5792
_renderActorDirectoryMenu .../modules/token-mold/scripts/token-mold.js:297
_renderActorDirectoryMenu .../modules/token-mold/scripts/token-mold.js:291
_hookActorDirectory .../modules/token-mold/scripts/token-mold.js:243
initHooks .../modules/token-mold/scripts/token-mold.js:57
...
Caused by: Error: PF2e System | Actor type base does not exist and actor module sub-types are not supported
ErrorPF2e .../systems/pf2e/pf2e.mjs:1
construct .../systems/pf2e/pf2e.mjs:1608
get _actorAttributes/shellMap< .../modules/token-mold/scripts/token-mold.js:1388
get _actorAttributes .../modules/token-mold/scripts/token-mold.js:1388
getData .../modules/token-mold/scripts/token-mold.js:1179
_render .../scripts/foundry.js:5837
_render .../scripts/foundry.js:6571
render .../scripts/foundry.js:5792
_renderActorDirectoryMenu .../modules/token-mold/scripts/token-mold.js:297
_renderActorDirectoryMenu .../modules/token-mold/scripts/token-mold.js:291
_hookActorDirectory .../modules/token-mold/scripts/token-mold.js:243
initHooks .../modules/token-mold/scripts/token-mold.js:57
...
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const types = Actor.implementation.TYPES.filter(x => x !== 'base');
Seems to be a good workaround for this error. Not sure if this breaks any functionality for the stat overlay, but when not using it it's certainly better than not being able to configure the module at all and at least during a quick test it seemed to offer all relevant attributes.
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Foundry v12:
https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json
This 90% works for me. When I bring in new tokens that don't have vision already on them, its not overriding their vision to be on, although I have it selected. I'm having to go back and indivitually check every token to make sure vision is on. Beyond that, its working well.
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IGNORE Added it and it works great. however, now i have no roll table of adjectives. is there a way to just load those?
Its there now, weird
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const types = Actor.implementation.TYPES.filter(x => x !== 'base');Seems to be a good workaround for this error. Not sure if this breaks any functionality for the stat overlay, but when not using it it's certainly better than not being able to configure the module at all and at least during a quick test it seemed to offer all relevant attributes.
You are correct. I need to filter out the 'base' type in a couple places in the code.
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Foundry v12:
https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json
This 90% works for me. When I bring in new tokens that don't have vision already on them, its not overriding their vision to be on, although I have it selected. I'm having to go back and indivitually check every token to make sure vision is on. Beyond that, its working well.
I have no idea how vision works. I'll see if I can reproduce the issue. No ETA at this time.
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I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.
Foundry v11:
https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json
Foundry v12:https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json
I really appreciate you doing this and it's made the module function for me. The one hangup that I've run into is that I can not get the settings to show up when I hit the gear icon in the actors tab. Could be a me problem, though.
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I'm the type that will wait for a fix. Thanks.
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Thanks, works fine AFAICT.
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Related Issues (20)
- [BUG] No longer functional in 10.303 and DND5e 2.2.2 HOT 8
- [BUG] In v11, override vision to enabled does not work
- [BUG] Throws an error with DAE HOT 1
- [BUG] Reapply setting gives error HOT 1
- [BUG] The module "token-mold" contains "dependencies" which is deprecated in favor of "relationships.requires" HOT 5
- [BUG] TypeError: Cannot set properties of undefined (setting 'attribute')
- [BUG] Token Mold Name Override Prevents Token Variant Art Randomiser / Popups from working HOT 2
- [FEATURE] token HP settings and variability
- [BUG] Savage Worlds, Stat Overlay, No Attributes HOT 4
- [FEATURE] Random money/items based on CR and Type
- Help interpreting a Token Mold console error
- [BUG] Token Bar overwrite does not work for Forbidden Lands system HOT 1
- [BUG] Compatibility issue with Simbul's Cover Calculator HOT 1
- [BUG] Cannot read properties of undefined (reading 'prof') HOT 4
- [BUG] configure dialog doesn't open for D&D 5e HOT 7
- [FEATURE] Option to set visibility (invisible)
- [BUG] Gear wheel is not bringing up Token Mold Icons HOT 12
- [BUG] Issue Opening PlayerActor Sheets when Token Mold is enabled HOT 3
- [BUG] Pathfinder 1e, does not show all attributes in overlay.
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