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BeardedGnome avatar BeardedGnome commented on August 11, 2024 7

I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.

Foundry v11: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json
Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json

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ThiefMaster avatar ThiefMaster commented on August 11, 2024 5

That's why you ideally don't upgrade you (production) foundry until your favorite modules are updated - or look into contributing to the module to get it ready faster if you have the skills to do so ;)

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BeardedGnome avatar BeardedGnome commented on August 11, 2024 5

V12 update - Fixed many of the warnings, but Foundry changed how dice are rolled and broke rolled health. Still investigating.

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GomatiGit avatar GomatiGit commented on August 11, 2024 4

I updated to version 12 too and need and update on this module

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BeardedGnome avatar BeardedGnome commented on August 11, 2024 3

I'll try to address v12 in my fork once I have a v12 server running.

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Deladriendil avatar Deladriendil commented on August 11, 2024 2

+1

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Someone2345 avatar Someone2345 commented on August 11, 2024 2

everytime you forget how useful a module is, until you update and find that it is incompatible and you suddenly miss the features you took for granted. +1 for v12 update please! (automatic HP rolling and adjactive on mobs is/was a stable for our games, it is a tough life without this!)

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BeardedGnome avatar BeardedGnome commented on August 11, 2024 2

I've rewritten the HP generation and will attempt to have something published (unofficial fork) by the end of the month.

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BenNelsonNeb avatar BenNelsonNeb commented on August 11, 2024 1

Love token mold, Hoping to get it working in v12 as well. Another vote!

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ThiefMaster avatar ThiefMaster commented on August 11, 2024 1

No, it's a bug that's not been fixed yet. See my previous comment in here for a workaround (you can edit the installed module for this until there's a fixed release).

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BeardedGnome avatar BeardedGnome commented on August 11, 2024 1

@ThiefMaster - Try this release.

V12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.2/module.json

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kajishun avatar kajishun commented on August 11, 2024

+1

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tobjv avatar tobjv commented on August 11, 2024

I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.

Foundry v11: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json

how does one use this exactly, I'm new to all this.

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wonsnot avatar wonsnot commented on August 11, 2024

I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.
Foundry v11: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json

how does one use this exactly, I'm new to all this.

This article explains how to install a new module by manifest URL. https://foundryvtt.com/article/modules/

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wonsnot avatar wonsnot commented on August 11, 2024

I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.

Foundry v11: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json

Thanks! It seems to be working for me. I'll raise an issue over there if I run into any.

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tobjv avatar tobjv commented on August 11, 2024

works for me so far as well

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kiloforce avatar kiloforce commented on August 11, 2024

Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json

This loaded and worked for me. Thanks.

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ThiefMaster avatar ThiefMaster commented on August 11, 2024

With the v12 fork I get an error in a pf2e world when trying to open the Token Mold config dialog.

It's coming from this code:

const types = Actor.implementation.TYPES;
// FIXME: DAE throws on 'base' type
const shellMap = new Map( types.map((t) => [t, new Actor.implementation({ name: t, type: t })]), );
Error: An error occurred while rendering TokenMoldForm 27. PF2e System | Actor type base does not exist and actor module sub-types are not supported
    onError .../scripts/foundry.js:654
    render .../scripts/foundry.js:5794
    promise callback*render .../scripts/foundry.js:5792
    _renderActorDirectoryMenu .../modules/token-mold/scripts/token-mold.js:297
    _renderActorDirectoryMenu .../modules/token-mold/scripts/token-mold.js:291
    _hookActorDirectory .../modules/token-mold/scripts/token-mold.js:243
    initHooks .../modules/token-mold/scripts/token-mold.js:57
...
Caused by: Error: PF2e System | Actor type base does not exist and actor module sub-types are not supported
    ErrorPF2e .../systems/pf2e/pf2e.mjs:1
    construct .../systems/pf2e/pf2e.mjs:1608
    get _actorAttributes/shellMap< .../modules/token-mold/scripts/token-mold.js:1388
    get _actorAttributes .../modules/token-mold/scripts/token-mold.js:1388
    getData .../modules/token-mold/scripts/token-mold.js:1179
    _render .../scripts/foundry.js:5837
    _render .../scripts/foundry.js:6571
    render .../scripts/foundry.js:5792
    _renderActorDirectoryMenu .../modules/token-mold/scripts/token-mold.js:297
    _renderActorDirectoryMenu .../modules/token-mold/scripts/token-mold.js:291
    _hookActorDirectory .../modules/token-mold/scripts/token-mold.js:243
    initHooks .../modules/token-mold/scripts/token-mold.js:57
...

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ThiefMaster avatar ThiefMaster commented on August 11, 2024
const types = Actor.implementation.TYPES.filter(x => x !== 'base');

Seems to be a good workaround for this error. Not sure if this breaks any functionality for the stat overlay, but when not using it it's certainly better than not being able to configure the module at all and at least during a quick test it seemed to offer all relevant attributes.

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DanBonser avatar DanBonser commented on August 11, 2024

Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json

This 90% works for me. When I bring in new tokens that don't have vision already on them, its not overriding their vision to be on, although I have it selected. I'm having to go back and indivitually check every token to make sure vision is on. Beyond that, its working well.

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mattimeo84 avatar mattimeo84 commented on August 11, 2024

IGNORE Added it and it works great. however, now i have no roll table of adjectives. is there a way to just load those?

Its there now, weird

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BeardedGnome avatar BeardedGnome commented on August 11, 2024
const types = Actor.implementation.TYPES.filter(x => x !== 'base');

Seems to be a good workaround for this error. Not sure if this breaks any functionality for the stat overlay, but when not using it it's certainly better than not being able to configure the module at all and at least during a quick test it seemed to offer all relevant attributes.

You are correct. I need to filter out the 'base' type in a couple places in the code.

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BeardedGnome avatar BeardedGnome commented on August 11, 2024

Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json

This 90% works for me. When I bring in new tokens that don't have vision already on them, its not overriding their vision to be on, although I have it selected. I'm having to go back and indivitually check every token to make sure vision is on. Beyond that, its working well.

I have no idea how vision works. I'll see if I can reproduce the issue. No ETA at this time.

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Mrfikser avatar Mrfikser commented on August 11, 2024

I've published an unofficial fork that should fix the issue, please test the version that matches your Foundry install.

Foundry v11: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.21.0/module.json Foundry v12: https://raw.githubusercontent.com/BeardedGnome/token-mold/v2.22.1/module.json

I really appreciate you doing this and it's made the module function for me. The one hangup that I've run into is that I can not get the settings to show up when I hit the gear icon in the actors tab. Could be a me problem, though.

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Mrfikser avatar Mrfikser commented on August 11, 2024

I'm the type that will wait for a fix. Thanks.

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ThiefMaster avatar ThiefMaster commented on August 11, 2024

Thanks, works fine AFAICT.

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