Comments (1)
please describe an example how would it be used.
it can be added to moderngl if it makes sense.
usually I first make an example to try the feature out then incorporate it into the api.
If the current mechanism relies too heavily on a single viewport (i do not remember well enough to tell right now) then we can keep the example using the direct GL calls.
here is an example how this flow worked for the bindless textures.
If i get a clear description of what it is for then I turn it into an example then we incorporate it into the api.
thank you
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Related Issues (20)
- Some functions have no signature in the docs
- Converting large variables from type Int(32) to LongLong(64) HOT 2
- x11 error HOT 1
- Ubuntu 22.04 Exception:(standalone) cannot create context HOT 7
- Stencil buffer support HOT 1
- Incorrect annotation on varargs for `simple_vertex_array` HOT 1
- Problems after Robustness (after Framebuffer refactoring) HOT 5
- Exception: requested device index 0, but found 0 devices
- in-GPU-memory interoperability with Machine Learning frameworks? HOT 6
- use case for framebuffer with multiple color attachments? HOT 2
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- moderngl with pygame-ce fps drop HOT 3
- missing sdist for moderngl-window 2.4.6 release on pypi HOT 1
- How to access the data within a Shader Storage Buffer Object? HOT 1
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