Comments (3)
Yes, indeed you are correct. game-music-emu library uses silence detection to decide when the track ends. And this is really annoying when muting channels.
I think some tracks do rely on this silence detection, like sound effects or short jingles (will verify).
In that case, one fix would be to disable silence detection whenever track muting is applied.
It might introduce other problems, but still better than current behavior.
- verify that GME silence detection is needed
- disable silence detection upon channel mute
from chip-player-js.
Merged a fix - let me know if you still have this problem.
from chip-player-js.
Dupe of #15
from chip-player-js.
Related Issues (20)
- musician playalong mode / voice IDs- ideas HOT 1
- Sega Genesis: can't mute all channels HOT 4
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- Add opensearch/omnibox integration
- Repeat one not working for local files HOT 3
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- extremely high windows sample rates confuse some of the players. HOT 2
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- [Local Files] Improvements
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from chip-player-js.