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Muhammad Mobeen Movania's Projects

2dsmoke icon 2dsmoke

Automatically exported from code.google.com/p/2dsmoke

babylonphysicstutorials icon babylonphysicstutorials

A simple set of tutorials for getting up and running with physics in Babylon.js using Ammo.js physics engine

babyraytracer icon babyraytracer

This is a fork of the BabyRayTracer by Netolcc06. This will feature an OpenGL based viewer for scene rendering. Original Descripttion: Basic ray tracer implementation based on Peter Shirley's book ''Ray Tracing in one weekend".

bullet3 icon bullet3

Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline

cuda_spring_2024 icon cuda_spring_2024

Accompanying code repository for my CUDA course offering in Spring 2024

diffcloth icon diffcloth

Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact

exposure-render icon exposure-render

This is a fork of exposure-render that is built with the latest VTk 7.1.1 and Qt5.8.0 using VS2015 on Windows 8.1 machine.

flip3d icon flip3d

Automatically exported from code.google.com/p/flip3d

geg2_chap22_clothdemo icon geg2_chap22_clothdemo

This is Visual Studio 2019 compile able code from Game Engine Gems 2 Chapter 22 demo by Marco Fratarcangeli.

gpu-fluid icon gpu-fluid

High performance OpenGL fluid solver in C++

incremental-fluids icon incremental-fluids

This is freeglut based VisualStudio 2010 compilable version of incremental fluids by tunabrain. The original source is kept as is. All necessary changes have been incorporated in the source file in the nested folder. Simple, single-file fluid solvers for learning purposes

intermediatebook icon intermediatebook

Repository to test html pages for intermediate physics book converted to CDF format

levelset2d icon levelset2d

The original levelset2d code was previously hosted on code.google.com/p/levelset2d by Ryoichi Ando. This code is a working solution build with VS2013. All required libraries to build this project are included with the solution. For windows, simply open the levelset_2D.sln file inside the VS2013 directory.

libjpeg_vs2012 icon libjpeg_vs2012

VisualStudio2012 compilable version of libjpeg by Thomas Richter

modern-cpp-tutorial icon modern-cpp-tutorial

📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/

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