Comments (16)
This is great news, I'll take a look, thanks!
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I pushed initial Luau support to the dev branch
It passes tests and works in vendored only mode by default.
So the next mlua v0.8 will get luau support including emulating some of the missed features like userdata values, require
, etc.
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just released v0.8.0-beta.1
with Luau support
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Luau does not support object finalizers (__gc metamethod) that makes it impossible to use with Rust.
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Oh. Is there no work around?
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By the way, I cannot find link to download Luau source code. Apparently it's a commercial product not publicly available.
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I think there is a luau compiler?
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Or - just use Lua 5.1 and add the type system.
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https://github.com/Roblox/luau has now been opensourced.
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Any updates? Hate to bump, but genuinely curious.
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No news yet. Luau is very different from vanilla Lua and couple of weeks ago even didn't have C interface.
Although I'm not sure about the current status of C interface (how usable is it).
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Just curious, is there any advantages to use Luau instead of normal Lua or luajit?
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To be honest, I like using it for the types. It has TypeScript like types, which makes me more or less feel at home with it.
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There are also some other beta-features that I would like to use in Luau. Still, Teal does satisfy me (I use it a lot) this would be cool, still.
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Luau support would be great.
Just curious, is there any advantages to use Luau instead of normal Lua or luajit?
This is covered in their docs but essentially the tl;dr is that it is progressively typed and the performance is on-par with LuaJIT in certain cases and outperforms standard Lua in all cases. Roblox could never use JIT themselves because certain target platforms either do not support it or do now allow it (e.g. Apple with iOS).
It's based on Lua 5.1 but sprinkles in some of the best parts of later Lua versions. Luau has an amazing sandbox built-in which can guarantee* safety, even when running completely arbitrary and actively malicious code - perfect for game mods etc. The sandbox also has support for interrupts, which is pretty nice.
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Related Issues (20)
- Ability to create Luau buffer from bytes / get bytes contents HOT 4
- Hello, is it possible for mlua to write a dll module for standard lua5.3 or lua5.4. HOT 2
- Soundness bug in mlua_sys's luau_compile HOT 2
- Lua::compile is not idiomatic HOT 7
- Lack of Floored Division Support for Luau HOT 2
- Serializing from `serde_json::Value` to `mlua::Value` when the `arbitrary_precision` feature is enabled HOT 2
- `AnyUserData::is` panics with unreachable code after being destructed with `AnyUserData::take` HOT 1
- Automatically generate definition files HOT 4
- Can't re export lua_module in own lib
- Can module mode works with async? HOT 2
- Difficulty creating a wrapper type HOT 1
- Support Audio manipulation HOT 2
- Support UI HOT 2
- Error compiling module to wasm32-unknown-emscripten
- Terra integration?
- Lifetime Issues with Scope HOT 3
- In a module best way to deal with async HOT 4
- Serialization: Recursive table detection yields false positives HOT 1
- Allow setting luau compiler options when loading with `require` HOT 2
- Builds fail with useless errors if user's global Cargo target-dir is changed HOT 3
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