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OneManMonkeySquad avatar OneManMonkeySquad commented on May 28, 2024

I'm so sorry for the late reply, github didn't notify me.

I'll be completely honest here:

  • the core idea and inner workings have been stable for years now and are robust
  • the api has been mostly stable, though I'm not ready to commit to it yet - for the sake of getting a fine library in the end
  • the documentation is almost non existing - mostly because of the previous point

reconciliation, interpolation, lag compensator are not and will not be included in this project* - but GameFramework contains some code regarding that. GameFramework has the concept of a Pawn and PawnController, the same as Unreals. This too it not in an easy-to-digest state, the most interesting code is in private projects.

  • actually not right, ReplicaTransform and ReplicaRigidbody contain some code but more in a barebones, good enough state - I'm using other code for Pawns and other elements

But it's good to know that there's interest. I'll make sure to work towards a more usable library. Thank you.

from cube.

OneManMonkeySquad avatar OneManMonkeySquad commented on May 28, 2024

The GameFramework (link in the readme) now contains a demo. I highly recommend using it together with Cube.

GameFramework contains code for server authorative movement (csgo style) too.

from cube.

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