Comments (2)
I'm so sorry for the late reply, github didn't notify me.
I'll be completely honest here:
- the core idea and inner workings have been stable for years now and are robust
- the api has been mostly stable, though I'm not ready to commit to it yet - for the sake of getting a fine library in the end
- the documentation is almost non existing - mostly because of the previous point
reconciliation, interpolation, lag compensator are not and will not be included in this project* - but GameFramework contains some code regarding that. GameFramework has the concept of a Pawn and PawnController, the same as Unreals. This too it not in an easy-to-digest state, the most interesting code is in private projects.
- actually not right, ReplicaTransform and ReplicaRigidbody contain some code but more in a barebones, good enough state - I'm using other code for Pawns and other elements
But it's good to know that there's interest. I'll make sure to work towards a more usable library. Thank you.
from cube.
The GameFramework (link in the readme) now contains a demo. I highly recommend using it together with Cube.
GameFramework contains code for server authorative movement (csgo style) too.
from cube.
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from cube.