Comments (4)
I placed the issue to final 1, but the final 1 has no requirement for performance issues, so it might be useful to add at least one milestone for performance patches for final versions.
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A binding library for complex calculation functions might be useful, but I do not know the potential of speed enhancement in detail, C++ is definitely faster, but the JS V8 engine is very fast too.
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C++ is much faster than pretty much every other language, with the only exception being assembly as far as I am aware. However this extra speed that C++ provides really isn't needed due to the lightweight nature of the game. We should never use C++ if performance is the only reason because the extra effort and added complexity to the project outweighs the practically un-noticeable speed difference.
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Yes, it is more for a worse case scenario if something occurs which needs this, but you are right the game looks lightweight, till now ...
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Related Issues (20)
- Help topics HOT 1
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