Comments (1)
Debug doesn't generate any polyzones on its own, it only visualizes existing ones. But also debug generally shouldn't be turned on unless testing things anyways. I would search your codebase for instances of "debugPoly" and "debugGrid" to see if any are true to make sure the culprit isn't in the codebase. If you don't find any, is there any way players could be creating the zones themselves? A lot of servers have PolyZone managers and an oversight in those could make it possible for arbitrary users to create zones if not handled properly.
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Related Issues (20)
- I don't understand. HOT 3
- When trying to use qb-target in server I keep getting this error HOT 1
- csharp HOT 1
- QUESTION HOT 2
- Polyzones linking together HOT 1
- Combo onPlayerInOut method not getting triggered HOT 8
- Not an Issue, Vehicle delete outside of Zone
- [QUESTION] Is there any way to edit inside the zone? HOT 1
- scroll down not working when working on zone
- [Potential Bug?] HOT 2
- Warning: Passed points table with less than 3 points to PolyZone:Create () {name=test}
- [HELP] Bug or misunderstanding HOT 1
- Need help on code. HOT 2
- Add support for Javascript or add exports HOT 4
- Problem in isPointInside when use circlezone HOT 1
- pzdebug command HOT 5
- Regarding Issue #90 HOT 2
- pzcreate box HOT 4
- Attempt to index a nil value HOT 1
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