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Happy-Ferret avatar Happy-Ferret commented on July 21, 2024

Not the maintainer (obviously), but from the looks of it it's neither using SDL nor OpenGL.
Just Plan9 From Userspace's devdraw implementation, which renders either to X11 or MacOS Quartz.

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 avatar commented on July 21, 2024

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 avatar commented on July 21, 2024

also i see that its needs plan 9. i dont see windows support there either.

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Happy-Ferret avatar Happy-Ferret commented on July 21, 2024

It really shouldn't be much of a pain, as per @mjl- 's own blog post.

You'd just need to replace 9fans.net/go/draw with something that talks to the native graphics subsystem of the respective OS. Alternatively, one could most likely also use whatever drawterm and Inferno are using under the hood, since both work under Windows.

And yea. It does need plan9port. That's where devdraw and the plumber originate from.

Lastly, it's worth noting that duit does work under Windows 10 already. Provided you use WSL (the Windows Subsystem for Linux) in combination with Xming.

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mjl- avatar mjl- commented on July 21, 2024

indeed, the plan is not to keep requiring x11 on windows.

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Happy-Ferret avatar Happy-Ferret commented on July 21, 2024

If anything, GNU/Linux should be more of a challenge.
Given the fragmentation, in the future you'd either have to depend on XWayland, port it to native Wayland or to Arcan.

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mjl- avatar mjl- commented on July 21, 2024

closing old issue. just another note: i did try to get rid of devdraw quite some time ago. it seems possible on win32, x11, wayland, plan9. i didn't see a way to do it on macos (native libs and cgo seems required there). code wasn't finished.

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