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mixxxbot avatar mixxxbot commented on August 17, 2024

Commented by: Pegasus-RPG
Date: 2009-02-02T16:03:39Z


The second issue "when selecting the technics style pitch slider direction (- up and + down) the pitch bend buttons are not in the same direction." could be quickly "fixed" by changing the up-arrow buttons (temp and perm) to plus signs and the down-arrow ones to minus signs in the skin.

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mixxxbot avatar mixxxbot commented on August 17, 2024

Commented by: asantoni
Date: 2009-02-02T19:30:03Z


Unless you're going to try to fix this one Sean, I'm untargeting it from the milestone. This one is complicated to fix.

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mixxxbot avatar mixxxbot commented on August 17, 2024

Commented by: Pegasus-RPG
Date: 2010-02-22T20:28:11Z


Yeah this is an old bug but similar stuff is happening in trunk (pre-1.8.0): Pitch bend with ramping off:

  • Doesn't surpass the edge of the range (this is fine at 100% range, but not at anything lower, e.g. 90% should sill be able to bend to 94%)
  • Is tied to the range. It should be fixed at 4% regardless of the range.

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mixxxbot avatar mixxxbot commented on August 17, 2024

Commented by: Pegasus-RPG
Date: 2010-02-24T08:11:54Z


Ok, seems the range edge surpassing is not a problem anymore so scratch that.

On further testing it sounds like it's bending the amount of the range rather than a fixed 4%. E.g. if you've got 90% range and are at -90%, bend up sounds like 0%. If you're at 0%, bend up sounds like +90% and bend down sounds like -90%. Likewise, with 8% range, at -8% bend up goes to 0%, at 0% bend up goes to +8% and down goes to -8%.)

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mixxxbot avatar mixxxbot commented on August 17, 2024

Commented by: Pegasus-RPG
Date: 2010-06-17T07:29:15Z


Tests good in trunk r2420

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mixxxbot avatar mixxxbot commented on August 17, 2024

Issue closed with status Fix Released.

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