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HavlockV avatar HavlockV commented on August 11, 2024

When adding a weapon it tries to find a skill based on the name without the specialization. In that example the skill in the Weapon sheet should be named Brawl. If you name it Fighting (Brawl) it will not recognize it. After it is looking for skills in the character sheet not in the compendium.
I'll make the skill searching more aggressive, looking for closest match instead of exact match in the sheet first, then in compendium and if nothing found create a new one.
Items can be included in Setup, you can add the unarmed 'weapon' in it.

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lozalojo avatar lozalojo commented on August 11, 2024

Yes, that's what I've done. I have Unarmed created as a weapon in my weapon's compendium, its the way it should be handled, imho.

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HavlockV avatar HavlockV commented on August 11, 2024

weapons were created before skills.... hence, he couldn't find the skill for that weapon as it wasn't created yet.
It should be OK now, plus retrieving of the skill associated with a weapon has been hardened and is more aggressive.

from coc7-foundryvtt.

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