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ze-ming's Projects

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

graphics2020 icon graphics2020

浙江大学软件学院2020级计算机动画与交互课程作业提交

howtocook icon howtocook

程序员在家做饭方法指南。Programmer's guide about how to cook at home (Chinese only).

learnopengl icon learnopengl

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

mitsuba2 icon mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

nvdiffrast icon nvdiffrast

Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering

pbgi icon pbgi

Point Based Global Illumination

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pilot icon pilot

Pilot – mini game engine for games104

pyopengl-pygame-stemkoski-pascale-2021 icon pyopengl-pygame-stemkoski-pascale-2021

OpenGL examples with PyOpenGL and Pygame based on book "Developing Graphics Frameworks with Python and OpenGL" by Lee Stemkoski and Michael Pascale published by CRC Press in 2021

spirv-cross icon spirv-cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

stb icon stb

stb single-file public domain libraries for C/C++

troika icon troika

A JavaScript framework for interactive 3D and 2D visualizations

voxel-cone-tracing icon voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

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