Comments (4)
Hi, the pause and start functions should work fine. Can you give me a bit of your method snippets and tell me what work you will be doing during pausing?
from mztimerlabel.
Hi Rayan, thank you for informing me.
The problem you've encountered would occur if you have pause for more than once, pausedTime
will be wrong if that happened. Check your code if you've double pause the timer. BTW I've published a new version 0.4.4
to fix this issue and trunk push to Cocoapods already. If you use Cocoapods please wait for a bit to have it updated.
Cheers.
from mztimerlabel.
Glad to hear from you. I was in a hurry so as of now I am working with this workaround.
I save the intValue of label into an int "timerPausedTime" whenever I pause the timer, and release the timerLabel by assigning the pointer to nil. And in the resume function I create a new timer and assign it to the same pointer i.e timerLabel and then start it with the last saved time (timerPausedTime).
I know it is not a good approach, but I will see if this issue has been fixed in version 0.4.4
And about my code actually I cause the pause only once, but there are a lot of background threads that depend on the timers value, which I think were causing the issue.
English is not m native language, so pardon me if I could not convey my message properly.
Thanks for your response.
from mztimerlabel.
Good to know you've found a workaround.
Yeh, I didn't care a lot of background threading when developing MZTimerLabel.
If it really cause the problem, please let me know more about how it would happen.
I would love to fix it and make it more powerful.
And please let me know if 0.4.4 works.;) Thank you so much.
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Related Issues (20)
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