Comments (4)
Yes! Nice. Have a look. If you have any suggestions or anything else, just let me know.
I also have a Demonstration Video and Screenshots in the making. But it will take some time still.
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I agree, examples are important.
from tdme2.
Hi,
Many thanx for your interest.
TDME2 is maybe not yet ready for just playing around with easily.
We have lots of plans, including adding lots of usability fixes, after releasing our "A Scottish War Story" game alpha in a few months.
We will also add a script language, most likely "Haxe" and add support in the tools for it.
Then you can script games in a single tool.
Anyways I will need to add lots of documentation soon like
- public API of all modules
- UI system
- ...
- and maybe something like best practices
As TDME2 is more of a visualization engine it lacks some features that are included in a game engine like UE.
However our ASW has some sort of basement that you can think of a game engine.
It can happen that we will open source this "basement" too.
Some examples for now live here:
So maybe its the best to wait a little bit. However game development requires a bit of math knowledge. I could also write some documentation about this topic.
There is lots of stuff to do still.
Many thanx and
Best regards
Andreas
from tdme2.
Oh thank you, well i just needed a bit of help on how to begin a program using the engine, I will already try like that then learn how to use all the features when the documentation is finished, it seems that there is already quite a bit of features.
The programs that you linked will help me to begin i think, shouldn't you paste that link in the readme ?
For math knowledge, don't worry I don't think a program ever made me math difficulties or will be (unless i try to build a non-euclidian spherical render engine lol)
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Related Issues (17)
- javacpp-port: Use reference instead of pointers to array in method arguments HOT 3
- javacpp-port: operators for tdme/math/* HOT 3
- rendering/shader: Lighting broken on older GL implementations (NetBSD, Haiku) HOT 1
- gui: mouse events will be consumed twice if clicking on floating node on top of a normal node HOT 1
- javacpp-port: Return STL container references instead of pointers if feasible HOT 5
- os/threading: Add header with static methods for atomic add+sub and use it
- audio::decoder::VorbisDecoder should use os::filesystem::FileSystem to load data
- rendering/gpu-skinning: No skinned mesh objects are displayed using GPU skinning on AMD hardware using Windows 10 HOT 1
- Build-System: Improvements
- gcc-warnings: remove dynamic exception specifications
- Simplify and restructure Makefile
- Class Headers - Move constructors and destructors to the top HOT 1
- Network: Improvements
- Testnode
- Cant find exe file on tdme2 folder... HOT 2
- Please don't drop support for MSYS2 MINGW64 HOT 1
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