Comments (4)
You're absolutely right, after I fixed the path problem, it worked. Thanks a lot.
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What version of npm are you using? This works fine in my testing under 6.14.4.
from navmesh.
It was 6.13.4(win), I've upgraded it to 6.14.5, result is the same but I think that it is about windows-nmp thing.
By the way 6.14.4(mac) is working. Thanks.
from navmesh.
If I had to guess, it looks like that error message from the first post is saying that you don't have git installed on your machine (or it is not available in the terminal window you are using).
Glad to hear you got it working.
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Related Issues (20)
- Destroying a Phaser game instance with noReturn true causes undefined error in navmesh destroy HOT 2
- Navmesh interactive demo example (non phaser) HOT 8
- restricted movement HOT 1
- using .obj mesh as navmesh for pathfinding HOT 2
- Shortest Path HOT 4
- Any plans on adding tools for dynamic meshes? HOT 9
- Double boot call for phaser plugin HOT 3
- TypeError: NavMesh.buildPolysFromGridMap is not a function HOT 5
- Defining Navmesh from List of Unwalkable Areas HOT 4
- add a shrink param to builMeshFromTilemap HOT 2
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- Unexpected token; when import phaser-navmesh HOT 8
- Get all crossed polygons
- Navmesh plugin is not defined
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- Project dead? HOT 1
- Tile scale doesn't affect polygon size unless offset is also set
- error on update to phaser 3.6
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