Comments (5)
great. good work
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Thanks for reporting this issue, i will investigate soon.
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status update
This requires major refactoring of the GdUnit network layer used.
The main problem is that Godot only allows one networklayer on a scenetree.
get_tree().set_network_peer(_peer)
I need to implement a sparate TCP based networklayer to prevent such conflicts.
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status update
Good news!
I replaced the network layer and addapt your test and included in the test base.
Your test needs to be revised though, it is important to work with yields here.
GdUnit detect also a orphan node, The client creates a 'temp_node' and is never freed.
So finally i get your test setup running :)
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@DamithDilhan a working example can find here https://github.com/MikeSchulze/gdUnit3/tree/master/addons/gdUnit3/test/scenes
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Related Issues (20)
- GD-350: Spinner continues spinning after tests have stopped when debugging a single parameterised test
- GD-351: Scene runner's mouse simulation doesn't trigger drag & drop functions
- GD-353: Update GdUnit Documentation to v2.4.0
- GD-356: Error on console when tests detects an orphan node
- GD-358: Using strings as paramterized test arguments are distorted
- GD-362: Spy on a implemented virtual function like `_input` is not working
- GD-363: Update Documentation, Is class_name on scripts a hard requirement? HOT 1
- GD-367: Running test get stuck under macOS (Runtime mode)
- GD-369: Failure message are incorrectly colored
- GD-370: Spy on a function with return type `Variant` does return any value
- GD-373: `ci-dev` is broken and runs out of time by debug error
- GD-375: Add code coverage metrixs HOT 3
- GD-376: Mocking of a class that uses a custom constructor fails if the argument contains `func` in its name HOT 5
- GD-377: Cant assert equal for PoolTypeArray HOT 3
- GD-379: Documentation: non existing function `Fuzzers.random_rangei()` in example HOT 2
- GD-380: Input events are swallowed when running tests via `GdUnitCmdTool`
- Best way to reuse mocks across several tests? HOT 1
- GD-390: Tests hang when godot.log is not found HOT 1
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- all .cs files with namespace GdUnit3 are missing (were present in v2.2.6, gone since v2.3.0) HOT 2
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