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Welcome to my Jit Hoob 👋

You're probably here to learn more about my tech schtuff. Hello! Sup! How are you? My name's Mike.

I'm a generalist engineer in video games. My claims to fame are working on World of Warcraft (UI), Hearthstone (Gameplay), and Marvel Snap (Everything).

I was one of the decision makers for moving Hearthstone from a custom game engine to Unity, and did the initial Unity project setup. I was the technical co-founder of Second Dinner and built the core tech and backend for Marvel Snap, from nothing. I also built a custom C++/Lua game engine to power my self-published iOS game Mecha Drop. I try to make code easy to work with and learn. That usually means thinking deeply about how people will interact with what I build. However, I also include healthy doses of pragmatism in what I do, otherwise I wouldn't get anything done.

Checkout my website if you want to know more about me, and checkout my pinned repositories if you're interested in some game dev utilities.

Mike Schweitzer's Projects

ergonomic-cpp icon ergonomic-cpp

Small POC of modern tooling for a better cross-platform C++ DX

gitignore icon gitignore

A collection of useful .gitignore templates

unity-websocket icon unity-websocket

Easy-to-use WebSocket MonoBehaviour for Unity. NativeWebSocket alternative.

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