Michael Adaixo's Projects
A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI, basic networking, pickups, skeletal meshes, checkpoints and more. (ref: TG_URC)
Tetris game made with SFML / C++ in 2009
Continuation of EngineSandbox, based on Joey Devries's Cell
Fork of OpenGLSandbox, in CMake. Meant to be more organized, and better split projects and demos
This project contains the source code for the book Essential C# by Mark Michaelis (Addison-Wesley).
Automatically exported from code.google.com/p/gamecode4
Just a place to dump this code. Use at own risk :)
Config files for my GitHub profile.
Noise shader library for Unity
Simple OpenGL Sandbox
Main Repo / Main Web Site
Quick Template to make a SDL2 Project with CMake
Pong made with SFML / C++ (in 2009)
Monokai based Brackets theme. Bolder font. Italic comments. Other perks.
Toy Mesh Path Tracer that I used as a base for job interview tasks
Debug compile times in Unreal Engine, Amazon Lumberyard & MSVC projetcs
š©ļø FlowPilot is a simple, modular and extensible gameplay system that allows fast data-driven gameplay flow creation.
Simple Achievement System in Unity and C#