Comments (1)
Boost.Preprocessor should be considered when implementing this feature. As this will allow us for not having to reconfigure the library and rebuild it; and it will more than likely have the added benefit of knowing what components to allocate and therefore, we could store all components of different types contiguously with ease.
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Related Issues (20)
- [Bug ?] getEntities() does not return any entity HOT 3
- Entity::ID::Value() HOT 1
- Feature: Event Manager HOT 2
- Creating Component with Entity::addComponent HOT 1
- Can't call activate() from within onEntityAdded. HOT 1
- Shared library does not build both dll and .lib
- Is this resource being developed? HOT 2
- VS 2015 Linking errors
- More pre/post condition asserts HOT 1
- Entity Templates HOT 1
- anax::World world; fails HOT 1
- Storing Entities for use outside Systems
- anax and box2d entity from userdata error HOT 2
- Address Sanitizer complains about free() in boost::system::error_code.
- Can you save some markup? Anax seems very verbose HOT 3
- Linker Errors VS2017. Not sure what's wrong? HOT 2
- `std::cout` does not work after constructing an `anax::World`
- Sorting entities by values in components HOT 1
- Linking error in Ubuntu
- Get entity by ID HOT 3
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from anax.