Comments (1)
this is done via plugin's interface where a plugin can specify via string what module to use.
from bit-loader.
Related Issues (20)
- Add method `setSource` for injecting source files into the module loading workflow. HOT 1
- Extract matches.js into its own module (repo)
- Make plugin system immutable HOT 1
- Issue with dynamic plugins causing modules loading to hang
- Incorrect handling of multiple matching rules
- Plugins that define `precompile` don't seem to properly merge data into module
- loader takes gets stuck reprocessing resolving dependencies while they are loading
- unable to register plugins and they are defined as functions
- An in-range update of sinon is breaking the build 🚨 HOT 2
- An in-range update of belty is breaking the build 🚨 HOT 1
- An in-range update of chance is breaking the build 🚨
- An in-range update of belty is breaking the build 🚨 HOT 2
- An in-range update of pakit is breaking the build 🚨 HOT 1
- An in-range update of bit-imports is breaking the build 🚨 HOT 1
- An in-range update of bit-imports is breaking the build 🚨 HOT 1
- An in-range update of sinon is breaking the build 🚨 HOT 1
- An in-range update of dis-isa is breaking the build 🚨 HOT 1
- An in-range update of grunt-mocha is breaking the build 🚨 HOT 3
- An in-range update of sinon is breaking the build 🚨 HOT 1
- An in-range update of grunt-cli is breaking the build 🚨 HOT 3
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from bit-loader.